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- Confirm that the installed folder is named exactly
jex_interactions. - Confirm that
ensure jex_interactions appears before the calling resource. - Confirm that the export is called from a client script.
- Check the FiveM client console for resource startup errors.
- Ensure
label contains non-empty text. - Ensure the resource is started and the call is made client-side.
- If many prompts are active, increase the prompt's
priority or Config.MaxVisible. - If
duration is used, confirm that it is long enough and is not limited by Config.MaxDuration.
- Call
hide with the same ID used by show, from the same resource. - When using an automatically generated ID, pass the full handle returned by
show. - For ox_lib, ensure every open call is paired with
lib.hideTextUI() and that the compatibility block calls releaseTextUI(). - For QBX, ensure the resource stops calling
qbx.drawText3d after the player leaves the interaction area.
- In the QBX bridge, confirm that the function returns when the compatibility export reports that it handled the prompt.
- In the ox_lib bridge, confirm that the native TextUI is hidden when the prompt is accepted.
- Restart the entire server after changing ox_lib or qbx_core.
- Confirm
Config.InterceptDrawText3D = true. - Confirm that
jex_interactions starts before the resource using the QBX module. - Confirm that the text uses one of the supported E-key formats.
- Restart the entire server so every consumer reloads the modified QBX module.
- Restart
jex_interactions, or the whole server when an optional bridge was also changed. - Confirm that you edited the
config.lua belonging to the running copy of the resource.
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